Click to find the best Results for 28mm scifi Models for your 3D Printer. 179 Level 12; Price 5,200 Hands 1; Proficiency. Grenade saving throws. total result of your attack roll meets or exceeds the target’s. We're having a small bit of confusion on reconciling these. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. At the start of a chase, roll initiative checks (or use the same initiative order if a grid-based vehicle combat transitioned into a chase). Summoning grenades come in the following types. Grenades always target intersections, and hitting an intersection is always AC 5. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Starfinder Alien Archive 4 p. Explode Source Starfinder Core Rulebook pg. If effects can’t combine, apply the most severe effect. 122. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. Smoke obscures. ; Critical — Capacity drawn Bulk L; Special explode (10 ft. Does NOT add specialization damage. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. Stickybomb Grenade,. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Smoke grenades are generally more complex and emit a far larger amount of smoke than. Weapons cost ~50% more each level. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. This grenade has already been used. 126. Anyway, all physical things leave an astral shadow, and despite that fact that smoke is not solid, it is in fact made out of physical stuff, which just so happens to cast shadows on the astral. That being said at 5-10x more its pretty expensive, though you. Combat is cyclical. Summoned creatures treat you as their summoner. Equipment. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. 45. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. ;. Though scientists understand little about how a vracinea’s. The closest I could find was the critical hit effect, which is 1 round. Fog Cloud's effects are certainly better, but whether it's worth 11. 106 Level 16; Price 165,000 Capacity 100; Usage 5/round Hands —; Bulk 1. 184. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Obscures vision 10 m/yds x 10 m/yds for 1 minute. . I've found nothing addressing this in Corebook so far. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Thasphalt Grenade, I Source Drift Crisis pg. If you miss the targeted intersection with the grenade, you must choose a target within the grenade’s new blast radius. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. Sign In; Cart . ; Critical —. (Sintered), Rounds (Small Arm), Smoke Grenade, Scattergun (Snub),. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include. The impact will depend on the setting, and what the players can do. At higher levels, you can use launchers, missiles, and other heavy weapons. Source Starfinder Armory pg. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Gravity Grenade. The “areas” of many effects are given as cubes to make it easy to model irregular or three-dimensional shapes. While still recovering from that ailment, he was diagnosed with cancer. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. If you score a critical hit, it applies only to the creature closest to the targeted intersection (you choose the creature if several are equally close). The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. Level: 4 Price: 700 Range: 20 ft. 248 A full action requires your entire turn to complete. 9 %free Downloads. Business, Economics, and Finance. ”. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Cast Caltrops followed by Dash if you need to daze more enemies. Since Penetrating Shot already has plenty of AoE damage to clear packs, Poison Imbuement is preferred over Shadow Imbuement for more single. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Source Starfinder Core Rulebook pg. Very dangerous in a firefight. Frag Grenade, Mk 1. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Dim Light. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. From Starfinder Player's Guide p. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. Scout Sphere; Since Knowledge checks do not exist in Starfinder, whenever the Scout sphere references a Knowledge check it instead refers to the Identify Creature function of the Engineering, Life Science, and Mysticism skills. Starfinder Armory p. Price: 40. After initial steps that begin a battle, every character acts in turn through a regular cycle of rounds until the combat ends. Weapon types include basic melee, advanced melee, small arms, longarms, heavy weapons, sniper weapons, grenades, and special weapons. Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. When a solar flare grenade explodes, it sends out a lash of plasma. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Smoke grenade has the following Level: 1 Price: 40 Range: 20 ft. A smoke grenade deals no damage; instead, it releases a cloud of dense. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). The problem isn't one grenade, its eight grenades, per round. 178Source Starfinder Core Rulebook pg. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. The grenade consists of a plastic cylindrical main body that contains the IR composition, burster, booster lead, and safe and arm (S&A) mechanism. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. ; see text) When it detonates, a wonder grenade releases a locus of magical uncertainty, which explodes into a strange effect once it makes contact with reality. The following is a description of the M18 colored smoke hand grenade and its components (Figure 1-7). If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Anyway, point is that normal smoke grenades will hit a person with negative dice penalties for casting and/or assensing purposes while astrally perceiving. 184. 2. Creatures within an area of dim light have concealment (20% miss. 0–2. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. Here at /r/Shadowrun we talk shop about all things in the shadows. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. A defoliant grenade unleashes a cloud of rust-red dust that causes vegetation to wither and die on contact. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. When a solar flare grenade explodes, it sends out a lash of plasma. I really don't care how such things were handled in other games, Starfinder isn't those games. ;. Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Drawn: L: Explode (9d12 E, 15 ft. Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates). ) Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. Price: 135. Lumocantha dye can be weaponized easily. 178 Level 1; Price 50 Hands 1; Proficiency Grenade Damage 1d8 E; Range 20 ft. So not stop, just harder to hit. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. While still recovering from that ailment, he was diagnosed with cancer. 75. Riot Grenade, Mk 1 Source Starfinder Armory pg. Starfinder's focus on positioning makes it a good idea to keep a couple types of grenades at hand. A smoke grenade deals no damage; instead, it releases a. It's in the rules on automatic fire. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do. Level: 3. -- Misidentifying a grenade can have disastrous consequences, even if the grenade just produces smoke. FEATS All characters have certain abilities that don’t directly stem from their races, classes, or skills. Special: Explode (10 ft. ) The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Stickybomb grenade I. Community / Forums / Starfinder / Starfinder General Discussion. EMP Grenade: Deals 5d6 points of electricity damage to robots and electronic-based gear, half damage to cyborgs and androids, and no damage to other creatures. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Regular rules for a grenade apply on a miss here. Improvisations; Expertise TalentsMore advanced grenades create more dangerous microbots. Doing Starfinder OCs in this style for anyone interested!! (carmenfflv_art) r/starfinder_rpg. Benefit: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. These modifications can be made in 1 hour with a DC 15. An area just beyond the range of a light source has dim light. (Starfinder Armory 29). You could have a grenade that ironically once per. 95! Note: The download file is VERY LARGE so it may take some time to download. Starfinder Starship Build Calculator/Sheet Generator I love the starship builder James Turner did, but I wanted to be able to print a Starship sheet, so I made. It’s been ages, but here’s the second to last batch of all the. Price: 2500. 73. Grenade Mastery (Combat) Source Character Operations Manual pg. We have the Starfinder Armory coming up middle of this year. (2) Filler. If you take a full action, you can’t take your usual standard, move, and swift actions. Army smoke grenades, contains a pyrotechnic delay element that burns for ~1. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. The extra cost will be in making the grenade arrow aerodynamic and likely more compact, as well as making an arming system that works with the bow or crossbolter. Once installed, they become a part of your body and generally can’t be affected. A character can’t recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Nimor. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. Antigravity Grenade These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. This has no effect if the target is immune to disease. Finally, Stutter Step , Haste and Dash speed up movement for faster farming. Grenades are thrown weapons that detonate in an explosive. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). Creatures that fail their save against a concussion grenade are knocked prone. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries. Player > Weapon > Grenades > Concussion grenade, mk 1 Concussion grenade, mk 1. Source Starfinder Armory pg. JUMP BOOSTERS (Cyberlegs) = Negates movement penalties when jumping (can jump as high as you can run). ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; 15 ft. ). 240. 109. Grenade/Explosions-Focused Character Build. If a creature doesn’t have enough room to appear, it doesn’t. Ability Scores Character Advancement Health and Resolve Alignment. The Starfinder devs do, indeed, have something "against" grenades. SMOKE GRENADE +8 (No damage. comes up 20), you hit regardless of your target’s AC. Description. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. Grenades One-Handed Weapons Special Weapons. Concussion grenade, mk 1. Kasathas who turn to crime, as well as those who value anonymity, sometimes wear masks that conceal their identities. 247, Starfinder #3: Splintered Worlds pg. Grenade Scrambler, Mk 5 Source Starfinder Armory pg. Benefit: You gain proficiency in grenades (see Weapon Proficiency on page 243). If the creature fails, it takes full damage and is dazed for 1 round; if the creature. 184. The Switcheroo talent may be used with grenades and other weapons with the explode special property. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. Source Starfinder Core Rulebook pg. Crafted. In real life we tend to name streets either. Grenade Scrambler, Mk 2 Source Starfinder Armory pg. Vargras. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 10 ft. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. A fragmentary, or frag, grenade explodes in a cloud of shrapnel. The electric discharge of the filaments causes a creature that fails the save to. Web Grenade, Mk 2 Source Starfinder Armory pg. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. 2044 "28mm scifi" 3D Models. 74. The EMP wave from a pulse grenade is not intense enough to affect. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Creatures that do not inhale the grenade’s shadow smoke are still allowed a Will save, as outlined above, to ignore all the grenade’s effects (including cover). Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. Riot Grenade, Mk 1 Source Starfinder Armory pg. Apply any other attack modifiers, such as a penalty for range (pg 245). If you do so, the grenade’s Reflex save DC is increased by 2. . View Cart; Help; Pathfinder . If a creature doesn’t have enough room to appear, it doesn’t. Loading a single grenade into a grenade launcher is a move action. Grenade Scrambler, Mk 4 Source Starfinder Armory pg. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. In a normal round, you can perform one standard action, one move. Each grenade has light bulk and costs 720 credits. they are negated with a successful saving throw. ) Source: Starfinder Core Rulebook Automatic + bullets - if you don't have enough iirc it's the closest ones that get hit first. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page. Site Owner: Rose-Winds LLC (Blake Davis)Player > Weapon > Grenades > Gravity grenade I Gravity grenade I. The problem isn't one grenade, its eight grenades, per round. You have an initial start cost of 2300, and then a spell gem cost of 450. I think you should be able to bomb the floor pretty reasonably however, I still think you'd need to roll to make sure it wasn't a critical miss to determine if splash damage was done (for something like a smoke grenade where you didn't have an on fail affect, it would make sense to skip that). where all four party members do easy full attacks with grenades, and the opponent ( or opponents!Golurkcanfly. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. A taserweb grenade is a 4th-level grenade ranged weapon with an explode radius of 10 feet. Powered Armor. One reason. I really don't care how such things were handled in other games, Starfinder isn't those games. Summoning grenades come in the following types. A shaped effect or area can have no dimension smaller than 10 feet. In a normal round, you can perform one standard action, one move. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Prerequisite (s): Proficiency with grenades. 50 api a533 181 chg, supplementary dx02. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. smoke launcher/grenade does make your own pawns shoot worse, mostly you use it for mechanoid cluster assault. Price: 40. Sep 22, 2017, 08:23 am What's up with Smoke Grenades? They only provide regular. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. comes up 20), you hit regardless of your target’s AC. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. a combat with a lot of cover in the terrain will generally take longer than a back alley brawl where there's only 1 or 2 pieces of cover that get destroyed by grenades in the first round for obvious reasons, but other terrain factors can extend combat quite a bit, such as lighting changes to darkness, the addition of terrain-developed smoke (or. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. If you take a full action, you can’t take your usual standard, move, and swift actions. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. Improvisations; Expertise TalentsSolar Flare Grenade Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection. 248 A full action requires your entire turn to complete. Grenades that would successfully land at an intersection in the area have a 50% chance to miss. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Level Required 5. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Turns it from 10 to 15 seconds. Level: 1 Price: 130 Range: 20 ft. m. NILs can be fitted with any sort of grenade as ammunition. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. This is the first time any of us have used Starfinder. Benefit (s): As a full action, you can draw a grenade and make a ranged attack with it. Anyway, all physical things leave an astral shadow, and despite that fact that smoke is not solid, it is in fact made out of physical stuff, which just so happens to cast shadows on the astral. I agree that the grenade door trick can/will get old fast. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Level: 4 Price: 700 Range: 20 ft. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. 196. Starfinder Galaxy Exploration Manual p. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. However, consider if you even want to take it in the first place. Four tapered metal blades surround the central ring of a starknife, which can be thrown or used to stab opponents. 166. In Kingston you have to consciously choose to forgo a different grenade for smoke grenades, which means you consciously have to abandon a way to. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Prerequisites: Proficiency with grenades. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Level: 1. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. It attacks your opponents to the best of its ability. Laser weapons use various means to. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. An 8th level spell gem does 9d6 damage for 1400. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. OGN. Frag grenade II. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20. 42. Smoke is difficult to use effectively in X-COM, although when. When you attack with this type of weapon or ammunition, aim at a grid intersection. Drawn: L: Explode (smoke cloud. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeA holo grenade creates a preprogrammed illusion no larger than the blast radius. Below are examples of standard actions. 184. A cluster weapon is a form of grenade launcher that can fire a single grenade or (if loaded with appropriate grenades) can expend two identical grenades as a single attack. If your attack roll is a natural 1 (the d20 comes. Called the Enhanced Tactical Multi-Purpose (ET-MP) hand grenade, it. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. 0–5. Join. When you select a feat for your character, it can represent advanced training, an arcane ability gained from a strange machine on an abandoned. Smoke was the most important grenade in CS:GO, it is almost impossible for the offense to get on the tape without the right spread. Starfinder simplified this rule as well, move on people. Player > Weapon > Grenades > Smoke grenade. Hocking grenades: frags 1 and 2 are safe (as safe as a. SMOKE GRENADE +8 (No damage. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell. Weapon types include basic melee, advanced melee, small arms, longarms, heavy weapons, sniper weapons, grenades, and special weapons. ) CYBERWARE EFFECTS. 49 Level 9; Price 3,900 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. 122 Level 7; Price 900 Hands 1; Proficiency Grenade Damage —; Range 20. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Benefit: The save DC of any grenade you use is increased by 1. , 10 ft. Range: 20 ft. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. It was dubbed "frangible" because it was made of glass, which is brittle and easily broken. Items that can be activated to modify. Damage: — None. Every Day new 3D Models from all over the World. 178 Level 1; Price 40 Hands 1;. Source Starfinder Core Rulebook pg. If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. The filler has 11. Smoke grenades are pretty handy though. A stickybomb grenade detonates with a splash of adhesive resin. This cloud provides concealment and corrodes creatures and materials within it. The premier online rules reference website for the Starfinder RPG! Toggle navigation. ; Critical — Capacity drawn Bulk L; Special explode (1d8 E; 15 ft. So yes, absolutely, you can take Weapon Focus in Grenades. Finding a higher-tier version of a grenade you already own will replace the old grenade. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers.